Rap File For Ps2 Classics Placeholder

0411

Rap File For Ps2 Classics Placeholder Average ratng: 3,7/5 3096reviews

What is PS2CM (PS2 Classic Mananager)? PS2CM is a new application I made with its core based on my previous homebrews ( FB Alpha RL / gamePKG). I didn't change much on the UI, so that is why it seems so similar. At the current state, PS2CM will help users manage their PS2 games collection and convert them easily to PS2 Classics encrypted format. ​ Main Features (Quick List) • Set PS2 converted games active in PS2 Classics Placeholder • Encrypt valid PS2 ISO(s) / BIN(s) as PS2 Classics and automatically patch LIMG segment (no need for anything else, just the ISO / BIN) • Import External PS2 games ( ISO / BIN / ENC).

Split games supported (.ISO.66600 /.BIN.66600 /.ENC.66600) • Game List with display of Cover images, Information box, Title ID, Title acquired from a text DB and more. • Memory Cards manager to easily switch between your collection of VME, and assign them as SLOT 1 or SLOT 2. • Automatic export / decryption of the active Memory Cards to XMB->Memory Card Utility as VM2. •.more at the change log. SETUP [HR][/HR]. Setting up PS2 Classics Manager CLEAN UP • Before you install this release of PS2 Classics Manager, make a backup of any Memory Card data, Covers or anything you stored in PS2 Classics Placeholder directory or PS2 Classics Manager directory. CLEAN UP INSTALL • After doing that, you should remove / uninstall them from XMB both, just to make sure, and install PS2CM v1.01 and PS2 Classics Placeholder R3 MEMORY CARDS • For the Automatic Export / Decryption of the active Memory Cards feature, you must navigate on the XMB to ' Memory Card Utility' and create 2 Memory Cards called ' MC1' and ' MC2', without quotes.

Ps2 Classics Placeholder

• Every time you run PS2CM memory cards should automatically be copied as backup to '/dev_hdd0/PS2VME_BKP' for security reasons. And they will be automatically exported / decrypted as mentioned earlier. • To access data on the decrypted Memory Cards you just have to navigate to XMB ->Memory Card Utility, select MC1 or MC2 and change its icon to make the PS3 refresh the contents. DIRECTORIES • PS2 ISO / BIN: • /dev_hdd0/PS2ISO/GAME_NAME.ISO • /dev_usb00x/PS2ISO/GAME_NAME.ISO • PS2 Classics ENC: • /dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/ISO.BIN. Korg Legacy Collection Keygen Mac Os X. ENC • Covers: • /dev_hdd0/game/PS2L00123/USRDIR/covers • Images should be PNG and have one of these formats: • SLUS_203.12.PNG • SLUS-20312.PNG • SLUS_203.12_COV.PNG • Memory Cards: • /dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA/SCEVMC0.VME • /dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA/SCEVMC1.VME • /dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA/ANY_NAME_YOU_LIKE.VME • /dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA/.

• Custom PIC0.PNG / PIC1.PNG for converted / encrypted games: • /dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/PIC0.PNG • /dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/PIC1.PNG SCREENSHOTS [HR][/HR]. Code: [B] PS2CM v1.02 (April 11, 2013)[/B] [LIST] [*]Added shadow effect to all displayed text, this will allow @[URL='and others to design clear themes for PS2CM. [*]Fixed reported issues with Memory Cards. [*]Fixed a problem when assigning Memory Cards, if both slots were deactivated it would make PS2CM freeze. [*]Fixed small bug on the Title ID parsing code, only affected titles that had '[' and ']' characters at the end. [*]Added some missing titles to the 'ps2titleid.txt' database, thanks to those who reported them.

[/LIST] [B]PS2CM v1.01 (April 6, 2013)[/B] [LIST] [*]Added Game Delete module, accessible through the new Extended Game List menu Triangle [*]Added support for External Split game Copy / Import (.ISO /.BIN /.ENC) to internal drive. [*]Added feature to Filter Encrypted / Decrypted (ISO / BIN) on the Game List for organization purposes. To switch filters press L1 / R1 while on the Game List. [*]Added Extended Menu on the Game List, accessible by pressing the triangle button, this avoids having to assign buttons to every single action. This menu will be useful for future features:) [*]Added a Prompt for users when making an external game active, it will ask if they want to import the game internally, or just set it in the Placeholder temporally. When the game is imported you will be automatically taken back to XMB so you can run the Placeholder. [*]Added control-flag as recommended by Deank to RELOAD.SELF build process, this should solve file permission / access problems.

This entry was posted on 4/11/2018.